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Call of Duty armory

Find your weapon.
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Pick your game, find your gun and see the setup our sources support. Every build identifies its game, evidence and review date.

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992Ready guides
22Game sections
1,121Weapons listed
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Warzone has changed. Older weapons now use fixed Legacy presets. Their old Gunsmith builds are not editable in current Warzone. Multiplayer setups remain separate. Official notes ↗

Black Ops III · Light Machine Guns

BRM

Original-game build

A BRM support class with Reflex, Quickdraw and Grip, built to hold ground with a three-hit kill at long distance.

1 source familyView setup →
HVK-30

Black Ops III · Assault Rifles

HVK-30

Original-game build

An HVK-30 handling build for the fastest-firing launch rifle, made for close and short-medium fights rather than long lanes.

1 source familyView setup →

Black Ops III · Assault Rifles

KN-44

Original-game build

A balanced KN-44 class with faster aiming and steadier ADS recoil, built for the rifle's mid-range three-hit kill.

1 source familyView setup →

Black Ops III · Shotguns

KRM-262

Original-game build

A fast, aggressive KRM-262 class with Laser Sight and Extended Mag, built around one-hit kills at close quarters.

1 source familyView setup →

Black Ops III · Submachine Guns

Kuda

Original-game build

A very fast Kuda run-and-gun class using a Suppressor, Laser Sight and Fast Mags, with Ghost to stay off enemy radar.

1 source familyView setup →

Black Ops III · Pistols

L-CAR 9

Original-game build

GameRant's L-CAR 9 pick uses Long Barrel on the full-auto machine pistol that backs up its aggressive Locus class.

1 source familyView setup →
Man-O-War

Black Ops III · Assault Rifles

Man-O-War

Original-game build

The all-round Man-O-War class for Black Ops III, using Fast Mags and Rapid Fire to fix its slow reload and modest fire rate.

1 source familyView setup →

Black Ops III · Pistols

RK5

Original-game build

A suggested RK5 setup for Black Ops III: Fast Mags on the fast-burst pistol that GameRant uses as a backup for rifles.

2 source familiesView setup →
Vesper

Black Ops III · Submachine Guns

Vesper

Original-game build

A Vesper setup with Extended Mag, Fast Mags and a Suppressor, feeding the fastest-firing launch SMG for close-range fights.

1 source familyView setup →

Black Ops III · Submachine Guns

Weevil

Original-game build

A Weevil class built on Quickdraw and Stock, for an SMG with a huge 50-round magazine that suits close to medium range.

1 source familyView setup →

Black Ops III · Assault Rifles

XR-2

Original-game build

An XR-2 burst build that pairs faster aiming with High Caliber, aimed at three-hit kills out to medium range.

1 source familyView setup →
AK12

Advanced Warfare · Assault Rifles

AK12

Original-game build

A suppressed AK12 Hair Trigger for Kill Confirmed, backed by an Overkill Tac-19 shotgun for collecting tags up close.

4 source familiesView setup →
Ameli

Advanced Warfare · Heavy Weapons

Ameli

Original-game build

An Ameli Subverter class for Uplink with Extended Mags, Foregrip and Quickdraw Grip, offsetting the gun's reloads, recoil and slow aiming.

3 source familiesView setup →
AMR9

Advanced Warfare · Submachine Guns

AMR9

Original-game build

A suggested stealth setup for the AMR9, the only burst-fire SMG in Advanced Warfare, with Suppressor, Stock and Parabolic Microphone.

2 source familiesView setup →
ARX-160

Advanced Warfare · Assault Rifles

ARX-160

Original-game build

The ARX-160 Hole Puncher with Stock and Foregrip, an all-purpose burst rifle that can win long-range fights with a single burst.

2 source familiesView setup →
ASM1

Advanced Warfare · Submachine Guns

ASM1

Original-game build

The ASM1 Competence with Advanced Rifling and Foregrip, an SMG class for Domination that adds reach and tames recoil.

1 source familyView setup →
Atlas 20mm

Advanced Warfare · Sniper Rifles

Atlas 20mm

Original-game build

A suggested Atlas 20mm setup for the shoulder-mounted, hardest-hitting sniper, using Extended Mags and Ballistic CPU on its small magazine.

1 source familyView setup →
Atlas 45

Advanced Warfare · Pistols

Atlas 45

Original-game build

A suggested Atlas 45 pistol setup with Extended Mags and Red Dot Sight, adding capacity and a cleaner sight to this automatic sidearm.

2 source familiesView setup →
Bal-27

Advanced Warfare · Assault Rifles

Bal-27

Original-game build

A suppressed Obsidian Steed Bal-27 class for Search and Destroy that stays off the mini-map and keeps its fast fire rate easy to control.

4 source familiesView setup →
Bulldog

Advanced Warfare · Shotguns

Bulldog

Original-game build

A suggested Bulldog setup using Laser Sight and Advanced Rifling for the highest-damage shotgun in Advanced Warfare's launch lineup.

2 source familiesView setup →
EM1

Advanced Warfare · Heavy Weapons

EM1

Original-game build

A Heavy class for the EM1 beam weapon, with Red Dot Sight and Stock, Exo Ping and a Semtex launcher.

3 source familiesView setup →
EPM3

Advanced Warfare · Heavy Weapons

EPM3

Original-game build

A novelty EPM3 class with Quickdraw Grip and an optic, based on a guide that calls it the weakest primary in the game.

1 source familyView setup →
HBRa3

Advanced Warfare · Assault Rifles

HBRa3

Original-game build

A stealth HBRa3 Raider built for Team Deathmatch, with Suppressor and Parabolic Microphone to stay hidden and find hidden players.

2 source familiesView setup →
IMR

Advanced Warfare · Assault Rifles

IMR

Original-game build

The IMR is a four-round burst rifle with top class damage; Red Dot Sight and Foregrip address its weak iron sights.

2 source familiesView setup →
KF5

Advanced Warfare · Submachine Guns

KF5

Original-game build

A suggested KF5 setup with Foregrip, Suppressor and Red Dot Sight for an SMG whose first five rounds hit harder.

2 source familiesView setup →
Lynx

Advanced Warfare · Sniper Rifles

Lynx

Original-game build

A Lynx Quarterback stealth class with Suppressor, built around the one sniper in this game that can stay off the mini-map.

2 source familiesView setup →
MK14

Advanced Warfare · Assault Rifles

MK14

Original-game build

A suppressed MK14 with an ACOG Scope for players who prefer precise, semi-automatic shots over spraying.

1 source familyView setup →
MORS

Advanced Warfare · Sniper Rifles

MORS

Original-game build

A MORS The Doctor sniping class with Variable Zoom Scope and akimbo PDW cover for the close-range gap.

2 source familiesView setup →
MP11

Advanced Warfare · Submachine Guns

MP11

Original-game build

A suggested MP11 setup that keeps Advanced Warfare's fastest-moving SMG quiet and steadier in close quarters.

2 source familiesView setup →

Advanced Warfare · Pistols

MP443 Grach

Original-game build

The two-round-burst MP443 Grach with a Suppressor, or bare as a versatile backup, per several classes from a 2015 guide.

2 source familiesView setup →
NA-45

Advanced Warfare · Sniper Rifles

NA-45

Original-game build

A suggested NA-45 setup with Stock and Iron Sights for the two-shot sniper whose primer round explodes on the follow-up hit.

2 source familiesView setup →
PDW

Advanced Warfare · Pistols

PDW

Original-game build

The PDW with Akimbo as a close-range answer for snipers, as used in a 2015 MORS sniping class.

3 source familiesView setup →
Pytaek

Advanced Warfare · Heavy Weapons

Pytaek

Original-game build

An anti-Scorestreak Pytaek class with Foregrip, an optic and Stinger M7, built on a gun that loses recoil during sustained fire.

1 source familyView setup →
RW1

Advanced Warfare · Pistols

RW1

Original-game build

The RW1 railgun pistol with an optic, a close-range one-shot backup used in Search and Destroy.

1 source familyView setup →
S-12

Advanced Warfare · Shotguns

S-12

Original-game build

An S-12 close-quarters class with Advanced Rifling, Laser Sight and Foregrip, plus Exo Overclock speed for reaching targets fast.

1 source familyView setup →
SAC3

Advanced Warfare · Submachine Guns

SAC3

Original-game build

A suggested setup for the akimbo-only SAC3, using Laser Sight and Extended Mags for its very high fire rate up close.

2 source familiesView setup →
How we choose and check loadouts

We compare complete, game-specific setups from accessible sources. Source agreement is useful evidence, not proof that a build is objectively best. We do not mix attachments from different game modes into an invented setup.

CODMunity and Warzone Loadout count as one source family. A majority label requires more than half of the independent families with comparable builds to support the same full setup. When sources disagree or only one build is available, the guide says so.

Older guides keep their original snapshot dates. Source checks do not imply hands-on testing or confirmation after every balance patch. Unverified drafts stay out of the published guide list.

Catalog source audit: 2026-11-10. 129 weapon entries still awaiting verification.