Black Ops · Submachine Guns
Kiparis
Original-game build
A balanced B-tier SMG with a small 20-round magazine and quick reload, built here with Extended Mag for 30 rounds at 937.5 RPM.
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Browse the armory ↓Black Ops · Submachine Guns
Original-game build
A balanced B-tier SMG with a small 20-round magazine and quick reload, built here with Extended Mag for 30 rounds at 937.5 RPM.
Black Ops · Sniper Rifles
Original-game build
The bolt-action sniper with the widest one-hit zone on hXc Hector's list; Variable Zoom gives three scope distances for long lanes.
Black Ops · Assault Rifles
Original-game build
A hard-hitting semi-automatic rifle, and the only rifle hXc Hector lists with a Grip, which cuts recoil on an aim-dependent gun.
Black Ops · Assault Rifles
Original-game build
A free starter burst rifle with the longest range hXc Hector lists among the rifles, built here with an ACOG for distance.
Black Ops · Pistols
Original-game build
A default sidearm outclassed on gamer.org's list, with Extended Mag doubling its seven-round magazine to 14 rounds.
Black Ops · Light Machine Guns
Original-game build
A 100-round LMG with a reload of about eight seconds; Grip reduces recoil and Sleight of Hand halves the worst of the wait.
Black Ops · Submachine Guns
Original-game build
A fast-firing machine pistol that is strong up close; Extended Mag stretches its 20-round magazine to 30 rounds at 937.5 RPM.
Black Ops · Pistols
Original-game build
A default sidearm matching the M1911 on hXc Hector's figures; the Suppressor adds stealth at a cost in range.
Black Ops · Submachine Guns
Original-game build
The free level 1 SMG, turned from 750 to 1000 RPM with Rapid Fire for faster kills in the close range where it belongs.
Black Ops · Submachine Guns
Original-game build
A balanced A-tier SMG that lacks Extended Mag on hXc Hector's list, making Dual Mag the clear magazine pick for 32-round fights.
Black Ops · Submachine Guns
Original-game build
A low-ranked, fast-firing SMG with a small magazine and few options; Extended Mag gives it 30 rounds instead of 20.
Black Ops · Sniper Rifles
Original-game build
A semi-automatic sniper that, per hXc Hector, keeps a stomach damage bonus only with no attachments, so this build leaves the slot empty.
Black Ops · Pistols
Original-game build
gamer.org's strongest sidearm, with Speed Reloader fixing the revolver's slow one-round-at-a-time reload.
Black Ops · Light Machine Guns
Original-game build
A well-rounded LMG with a long reload, so this build takes Dual Mag to cut every other reload and add a magazine.
Black Ops · Submachine Guns
Original-game build
A machine pistol with a very short listed range and small magazine; Dual Wield doubles the ammo and adds range at a cost in damage.
Black Ops · Shotguns
Original-game build
A reliable semi-automatic shotgun whose only attachment, the Suppressor, keeps it off radar without reducing its range.
Black Ops · Submachine Guns
Original-game build
A low-recoil SMG with good effective range on gamer.org's list, with Rapid Fire taking it to 1250 RPM to offset low per-bullet damage.
Black Ops · Shotguns
Original-game build
A pump-action shotgun that gamer.org calls devastating at point-blank range and whose only attachment is the Grip.
Black Ops · Light Machine Guns
Original-game build
An LMG that handles like a rifle, according to gamer.org, with Extended Mag doubling its magazine at 937 RPM.
Black Ops · Submachine Guns
Original-game build
A fast-firing SMG with below-average accuracy on gamer.org's list, so this build spends its one attachment on Grip.
Black Ops · Sniper Rifles
Original-game build
A semi-automatic sniper with a small six-round magazine, which Extended Mag doubles to 12.
MW2 (2009) · Handguns
Original-game build
The MW2 .44 Magnum is a powerful handgun with plenty of recoil, a good one to start with before the Desert Eagle unlocks.
MW2 (2009) · Shotguns
Original-game build
The MW2 AA-12 fires faster and reaches further than the SPAS-12, but its low accuracy means you should still stay close.
MW2 (2009) · Assault Rifles
Original-game build
The MW2 ACR is the most accurate rifle in its class, and a Red Dot Sight and Stopping Power make its low recoil count.
MW2 (2009) · Assault Rifles
Original-game build
The MW2 AK-47 hits among the hardest of any gun in the game, and Insider Gaming says a Holographic Sight effectively adds FMJ.
MW2 (2009) · Light Machine Guns
Original-game build
The MW2 AUG HBAR loads fastest of the LMGs and has accuracy that suits medium and long range kills.
MW2 (2009) · Sniper Rifles
Original-game build
The MW2 Barrett .50cal has manageable sway and a larger magazine than the Intervention, but high recoil.
MW2 (2009) · Handguns
Original-game build
The MW2 Desert Eagle is the powerful late handgun unlock, with heavy recoil that ruins long shots but rewards careful use.
MW2 (2009) · Assault Rifles
Original-game build
The MW2 F2000 has the highest fire rate among rifles but low damage and harsh recoil, so Stopping Power is required.
MW2 (2009) · Assault Rifles
Original-game build
The MW2 FAL is a semi-automatic rifle with the class-best damage, strongest in mid to long range with a Holographic Sight.
MW2 (2009) · Assault Rifles
Original-game build
One burst can kill at close or average range in the MW2 FAMAS with Stopping Power, if all three rounds land.
MW2 (2009) · Machine Pistols
Original-game build
The MW2 G18 fires very fast but drains ammo quickly, so Extended Mags or Akimbo are the sensible attachments.
MW2 (2009) · Sniper Rifles
Original-game build
The MW2 Intervention is the near-universal quickscoping sniper, and Extended Mags cover its small magazine.
MW2 (2009) · Light Machine Guns
Original-game build
The MW2 L86 LSW is a standard starter LMG with low accuracy, so Grip is the first attachment to fit on it.
MW2 (2009) · Shotguns
Original-game build
The M1014 has the highest damage stat of the MW2 shotguns, plus decent range and fire rate that many players overlook.
MW2 (2009) · Assault Rifles
Original-game build
The MW2 M16A4 is a burst rifle with very high damage and accuracy, and its recoil tightens up with a Holographic Sight.
We compare complete, game-specific setups from accessible sources. Source agreement is useful evidence, not proof that a build is objectively best. We do not mix attachments from different game modes into an invented setup.
CODMunity and Warzone Loadout count as one source family. A majority label requires more than half of the independent families with comparable builds to support the same full setup. When sources disagree or only one build is available, the guide says so.
Older guides keep their original snapshot dates. Source checks do not imply hands-on testing or confirmation after every balance patch. Unverified drafts stay out of the published guide list.
Catalog source audit: 2026-11-10. 129 weapon entries still awaiting verification.