Ghosts · Handguns
.44 Magnum
Original-game build
A handgun with one-hit kills at close range in Ghosts. Community votes split between Akimbo and Tactical Knife builds, with no major guide.
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Ghosts · Handguns
Original-game build
A handgun with one-hit kills at close range in Ghosts. Community votes split between Akimbo and Tactical Knife builds, with no major guide.
Ghosts · Assault Rifles
Original-game build
An AK-12 build for Ghosts pairing Armor-Piercing with a Muzzle Brake, for players who fire in controlled bursts and pick their fights.
Ghosts · Light Machine Guns
Original-game build
A defensive Ameli build for Ghosts: Muzzle Brake and Foregrip on the only LMG that Gameranx says can kill in two shots.
Ghosts · Assault Rifles
Original-game build
Muzzle Brake and Foregrip stretch the fast-firing ARX-160 in Ghosts, a rifle Gameranx says to run like a hybrid SMG.
Ghosts · Submachine Guns
Original-game build
Rapid Fire and Muzzle Brake on the Bizon in Ghosts: a run-and-gun SMG that kills fast up close and needs the Muzzle Brake to reach medium range.
Ghosts · Shotguns
Original-game build
Extended Mags and Muzzle Brake on the Bulldog in Ghosts, a semi-auto shotgun that one-shots at close range and is banned in some competitive play.
Ghosts · Submachine Guns
Original-game build
A support-minded CBJ-MS build for Ghosts with Silencer and Extended Mags, using armor-piercing rounds against equipment and killstreaks.
Ghosts · Light Machine Guns
Original-game build
The hip-fire-only Chain SAW in Ghosts has few build sources. The one user-voted setup runs Muzzle Brake with Rapid Fire.
Ghosts · Assault Rifles
Original-game build
Extended Mags and a Silencer on the fastest-firing assault rifle in Ghosts, built for close to medium range where its low damage holds up.
Ghosts · Shotguns
Original-game build
Muzzle Brake and Foregrip on the FP6 in Ghosts, a pump shotgun with one-shot kills up close and little reach beyond that.
Ghosts · Assault Rifles
Original-game build
Foregrip and Extended Mags tame the Honey Badger's high recoil, and its built-in silencer leaves both attachment slots free in Ghosts.
Ghosts · Marksman Rifles
Original-game build
Holographic Sight and Extended Mags on the IA-2 in Ghosts, a medium-to-long range marksman rifle built around making each shot count.
Ghosts · Submachine Guns
Original-game build
The K7 has a permanent suppressor in Ghosts, so Foregrip and Extended Mags take both slots on this close-range stealth SMG.
Ghosts · Sniper Rifles
Original-game build
Chrome Lined widens the L115's one-hit area to limbs in Ghosts, on the most consistent bolt-action killer among its sniper rifles.
Ghosts · Light Machine Guns
Original-game build
Foregrip and VMR Sight on the fast-firing LSAT in Ghosts, with cover to spare for an eight-second reload.
Ghosts · Sniper Rifles
Original-game build
The ACOG sniper class for the Lynx in Ghosts: Chrome Lined closes the gap on its 98% damage shots, so accurate hits become one-shot kills.
Ghosts · Light Machine Guns
Original-game build
Foregrip and Silencer turn the M27-IAR into a covert long-range LMG in Ghosts, holding its three-shot kill out to medium range.
Ghosts · Assault Rifles
Original-game build
The Maverick is the Onslaught DLC's automatic rifle in Ghosts. With little coverage, this build is the top community vote only.
Ghosts · Sniper Rifles
Original-game build
The semi-auto Maverick-A2 sniper from Ghosts DLC. Community votes favor Armor-Piercing, led by a Thermal Scope pairing.
Ghosts · Assault Rifles
Original-game build
A burst-fire MSBS build for Ghosts that uses a Muzzle Brake and optic to chase two-shot kills, with Focus as the one essential perk.
Ghosts · Submachine Guns
Original-game build
The MTAR-X handles like a rifle at SMG speed in Ghosts. Foregrip and Muzzle Brake suit the medium-to-long fights it was picked for.
Ghosts · Shotguns
Original-game build
Community votes back Muzzle Brake and Foregrip on the MTS-255 in Ghosts, a five-round revolving shotgun with no major build guide.
Ghosts · Handguns
Original-game build
Gameranx rates the P226 as the best pistol in Ghosts. The one published setup is a Tactical Knife class for quick, quiet movement.
Ghosts · Assault Rifles
Original-game build
The competitive Remington R5 build: Red Dot Sight and Foregrip on a slow-firing rifle with the longest three-shot range among Ghosts assault rifles.
Ghosts · Submachine Guns
Original-game build
The Ripper switches between SMG and assault rifle modes in Ghosts. Community votes favor Silencer and Foregrip on this DLC hybrid.
Ghosts · Assault Rifles
Original-game build
A Silencer and Extended Mags SA-805 build for Ghosts, aimed at staying unseen and winning close to medium range fights.
Ghosts · Assault Rifles
Original-game build
A low-recoil SC-2010 build for Ghosts: Foregrip plus a Holographic or Red Dot Sight for accurate automatic fire at a distance.
Ghosts · Sniper Rifles
Original-game build
A mobile USR build for Ghosts with Variable Zoom Lens and Chrome Lined, carrying a handgun because this sniper loses badly up close.
Ghosts · Submachine Guns
Original-game build
The Vector CRB's competitive Ghosts build: Foregrip and Muzzle Brake to extend damage range on the gun pros settled on late in the game's cycle.
Ghosts · Submachine Guns
Original-game build
A flanker's Vepr build for Ghosts: Silencer and Extended Mags on an accurate SMG whose slow aim time makes head-on fights risky.
Ghosts · Sniper Rifles
Original-game build
The VKS has a built-in silencer in Ghosts. Community votes favor Thermal Scope and Armor-Piercing, though no major guide covers this sniper.
We compare complete, game-specific setups from accessible sources. Source agreement is useful evidence, not proof that a build is objectively best. We do not mix attachments from different game modes into an invented setup.
CODMunity and Warzone Loadout count as one source family. A majority label requires more than half of the independent families with comparable builds to support the same full setup. When sources disagree or only one build is available, the guide says so.
Older guides keep their original snapshot dates. Source checks do not imply hands-on testing or confirmation after every balance patch. Unverified drafts stay out of the published guide list.
Catalog source audit: 2026-11-10. 129 weapon entries still awaiting verification.