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Call of Duty armory

Find your weapon.
Build your loadout.

Pick your game, find your gun and see the setup our sources support. Every build identifies its game, evidence and review date.

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992Ready guides
22Game sections
1,121Weapons listed
Filtreleri temizle37 sonuç
Warzone has changed. Older weapons now use fixed Legacy presets. Their old Gunsmith builds are not editable in current Warzone. Multiplayer setups remain separate. Official notes ↗
.44 Magnum

MW2 (2009) · Handguns

.44 Magnum

Original-game build

The MW2 .44 Magnum is a powerful handgun with plenty of recoil, a good one to start with before the Desert Eagle unlocks.

1 source familyView setup →
AA-12

MW2 (2009) · Shotguns

AA-12

Original-game build

The MW2 AA-12 fires faster and reaches further than the SPAS-12, but its low accuracy means you should still stay close.

1 source familyView setup →
ACR

MW2 (2009) · Assault Rifles

ACR

Original-game build

The MW2 ACR is the most accurate rifle in its class, and a Red Dot Sight and Stopping Power make its low recoil count.

1 source familyView setup →
AK-47

MW2 (2009) · Assault Rifles

AK-47

Original-game build

The MW2 AK-47 hits among the hardest of any gun in the game, and Insider Gaming says a Holographic Sight effectively adds FMJ.

1 source familyView setup →

MW2 (2009) · Light Machine Guns

AUG HBAR

Original-game build

The MW2 AUG HBAR loads fastest of the LMGs and has accuracy that suits medium and long range kills.

1 source familyView setup →

MW2 (2009) · Sniper Rifles

Barrett .50cal

Original-game build

The MW2 Barrett .50cal has manageable sway and a larger magazine than the Intervention, but high recoil.

1 source familyView setup →
Desert Eagle

MW2 (2009) · Handguns

Desert Eagle

Original-game build

The MW2 Desert Eagle is the powerful late handgun unlock, with heavy recoil that ruins long shots but rewards careful use.

1 source familyView setup →
F2000

MW2 (2009) · Assault Rifles

F2000

Original-game build

The MW2 F2000 has the highest fire rate among rifles but low damage and harsh recoil, so Stopping Power is required.

1 source familyView setup →
FAL

MW2 (2009) · Assault Rifles

FAL

Original-game build

The MW2 FAL is a semi-automatic rifle with the class-best damage, strongest in mid to long range with a Holographic Sight.

1 source familyView setup →
FAMAS

MW2 (2009) · Assault Rifles

FAMAS

Original-game build

One burst can kill at close or average range in the MW2 FAMAS with Stopping Power, if all three rounds land.

2 source familiesView setup →
G18

MW2 (2009) · Machine Pistols

G18

Original-game build

The MW2 G18 fires very fast but drains ammo quickly, so Extended Mags or Akimbo are the sensible attachments.

1 source familyView setup →

MW2 (2009) · Sniper Rifles

Intervention

Original-game build

The MW2 Intervention is the near-universal quickscoping sniper, and Extended Mags cover its small magazine.

1 source familyView setup →
L86 LSW

MW2 (2009) · Light Machine Guns

L86 LSW

Original-game build

The MW2 L86 LSW is a standard starter LMG with low accuracy, so Grip is the first attachment to fit on it.

1 source familyView setup →
M1014

MW2 (2009) · Shotguns

M1014

Original-game build

The M1014 has the highest damage stat of the MW2 shotguns, plus decent range and fire rate that many players overlook.

1 source familyView setup →
M16A4

MW2 (2009) · Assault Rifles

M16A4

Original-game build

The MW2 M16A4 is a burst rifle with very high damage and accuracy, and its recoil tightens up with a Holographic Sight.

1 source familyView setup →

MW2 (2009) · Sniper Rifles

M21 EBR

Original-game build

The MW2 M21 EBR is a semi-automatic sniper with low recoil, and an ACOG Scope turns it into something close to a marksman rifle.

2 source familiesView setup →

MW2 (2009) · Light Machine Guns

M240

Original-game build

The MW2 M240 has low damage and a high fire rate, so Altered Gamer points it at Hardcore and always wants Stopping Power.

1 source familyView setup →

MW2 (2009) · Assault Rifles

M4A1

Original-game build

A high fire rate and good accuracy make the MW2 M4A1 a flexible early rifle, but it needs Stopping Power to keep up.

1 source familyView setup →
M9

MW2 (2009) · Handguns

M9

Original-game build

The MW2 M9 is very similar to the USP .45, so it fills the same role with low recoil and modest stopping power.

1 source familyView setup →
M93 Raffica

MW2 (2009) · Machine Pistols

M93 Raffica

Original-game build

The MW2 M93 Raffica is a three-round burst machine pistol with great accuracy, improved further by a Red Dot Sight.

1 source familyView setup →

MW2 (2009) · Light Machine Guns

MG4

Original-game build

The MW2 MG4 has low damage but a high fire rate, so Altered Gamer points it at Hardcore or Stopping Power setups.

1 source familyView setup →
Mini-Uzi

MW2 (2009) · Submachine Guns

Mini-Uzi

Original-game build

The MW2 Mini-Uzi fires quickly with clear iron sights, and Akimbo is its popular close-range setup in Free-For-All.

2 source familiesView setup →
Model 1887

MW2 (2009) · Shotguns

Model 1887

Original-game build

The MW2 Model 1887 lost range to a patch, but Akimbo remains a good idea if you fire the two guns separately.

2 source familiesView setup →
MP5K

MW2 (2009) · Submachine Guns

MP5K

Original-game build

The MW2 MP5K is a tight-space SMG for running and gunning, at its best with Akimbo and Stopping Power on close-range maps.

1 source familyView setup →
P90

MW2 (2009) · Submachine Guns

P90

Original-game build

The MW2 P90 has a very large magazine, and with Bling Pro a Silencer and Akimbo make it dangerous up close.

2 source familiesView setup →

MW2 (2009) · Machine Pistols

PP2000

Original-game build

The MW2 PP2000 is a strong default machine pistol with good range for its class, helped by a Holographic Sight or Extended Mags.

1 source familyView setup →
Ranger

MW2 (2009) · Shotguns

Ranger

Original-game build

Akimbo Rangers are popular and fun in MW2, but low accuracy and range mean they only work at very close distance.

2 source familiesView setup →

MW2 (2009) · Light Machine Guns

RPD

Original-game build

The MW2 RPD is a popular LMG with good all-round stats, and Grip plus Stopping Power is the setup Altered Gamer backs.

1 source familyView setup →
SCAR-H

MW2 (2009) · Assault Rifles

SCAR-H

Original-game build

High damage, low recoil and clear sights make the MW2 SCAR-H an easy rifle to control; ammo capacity is its main weakness.

1 source familyView setup →
SPAS-12

MW2 (2009) · Shotguns

SPAS-12

Original-game build

The MW2 SPAS-12 is a solid default shotgun with balanced stats, and Grip is the attachment to fit first.

1 source familyView setup →
Striker

MW2 (2009) · Shotguns

Striker

Original-game build

The MW2 Striker has similar stats to the AA-12 with less range, and it hits hard if you keep your targets very close.

1 source familyView setup →
TAR-21

MW2 (2009) · Assault Rifles

TAR-21

Original-game build

The MW2 TAR-21 pairs high damage with heavy recoil, so a Silencer and controlled bursts suit it well at most ranges.

2 source familiesView setup →
TMP

MW2 (2009) · Machine Pistols

TMP

Original-game build

The MW2 TMP is a fully automatic machine pistol with good all-round stats that Altered Gamer prefers to the G18 and PP2000.

1 source familyView setup →
UMP45

MW2 (2009) · Submachine Guns

UMP45

Original-game build

The MW2 UMP45 is a three-shot kill at nearly any range without Stopping Power, which makes room for a Silencer.

1 source familyView setup →
USP .45

MW2 (2009) · Handguns

USP .45

Original-game build

The MW2 USP .45 has manageable recoil but modest power, so Altered Gamer suggests good aim and some distance.

1 source familyView setup →
Vector

MW2 (2009) · Submachine Guns

Vector

Original-game build

The MW2 Vector fires fastest among SMGs with clear iron sights, so Stopping Power and a Silencer cover its low damage.

2 source familiesView setup →
How we choose and check loadouts

We compare complete, game-specific setups from accessible sources. Source agreement is useful evidence, not proof that a build is objectively best. We do not mix attachments from different game modes into an invented setup.

CODMunity and Warzone Loadout count as one source family. A majority label requires more than half of the independent families with comparable builds to support the same full setup. When sources disagree or only one build is available, the guide says so.

Older guides keep their original snapshot dates. Source checks do not imply hands-on testing or confirmation after every balance patch. Unverified drafts stay out of the published guide list.

Catalog source audit: 2026-11-10. 129 weapon entries still awaiting verification.