MW2 (2009) · Handguns
.44 Magnum
Original-game build
The MW2 .44 Magnum is a powerful handgun with plenty of recoil, a good one to start with before the Desert Eagle unlocks.
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MW2 (2009) · Handguns
Original-game build
The MW2 .44 Magnum is a powerful handgun with plenty of recoil, a good one to start with before the Desert Eagle unlocks.
MW2 (2009) · Shotguns
Original-game build
The MW2 AA-12 fires faster and reaches further than the SPAS-12, but its low accuracy means you should still stay close.
MW2 (2009) · Assault Rifles
Original-game build
The MW2 ACR is the most accurate rifle in its class, and a Red Dot Sight and Stopping Power make its low recoil count.
MW2 (2009) · Assault Rifles
Original-game build
The MW2 AK-47 hits among the hardest of any gun in the game, and Insider Gaming says a Holographic Sight effectively adds FMJ.
MW2 (2009) · Light Machine Guns
Original-game build
The MW2 AUG HBAR loads fastest of the LMGs and has accuracy that suits medium and long range kills.
MW2 (2009) · Sniper Rifles
Original-game build
The MW2 Barrett .50cal has manageable sway and a larger magazine than the Intervention, but high recoil.
MW2 (2009) · Handguns
Original-game build
The MW2 Desert Eagle is the powerful late handgun unlock, with heavy recoil that ruins long shots but rewards careful use.
MW2 (2009) · Assault Rifles
Original-game build
The MW2 F2000 has the highest fire rate among rifles but low damage and harsh recoil, so Stopping Power is required.
MW2 (2009) · Assault Rifles
Original-game build
The MW2 FAL is a semi-automatic rifle with the class-best damage, strongest in mid to long range with a Holographic Sight.
MW2 (2009) · Assault Rifles
Original-game build
One burst can kill at close or average range in the MW2 FAMAS with Stopping Power, if all three rounds land.
MW2 (2009) · Machine Pistols
Original-game build
The MW2 G18 fires very fast but drains ammo quickly, so Extended Mags or Akimbo are the sensible attachments.
MW2 (2009) · Sniper Rifles
Original-game build
The MW2 Intervention is the near-universal quickscoping sniper, and Extended Mags cover its small magazine.
MW2 (2009) · Light Machine Guns
Original-game build
The MW2 L86 LSW is a standard starter LMG with low accuracy, so Grip is the first attachment to fit on it.
MW2 (2009) · Shotguns
Original-game build
The M1014 has the highest damage stat of the MW2 shotguns, plus decent range and fire rate that many players overlook.
MW2 (2009) · Assault Rifles
Original-game build
The MW2 M16A4 is a burst rifle with very high damage and accuracy, and its recoil tightens up with a Holographic Sight.
MW2 (2009) · Sniper Rifles
Original-game build
The MW2 M21 EBR is a semi-automatic sniper with low recoil, and an ACOG Scope turns it into something close to a marksman rifle.
MW2 (2009) · Light Machine Guns
Original-game build
The MW2 M240 has low damage and a high fire rate, so Altered Gamer points it at Hardcore and always wants Stopping Power.
MW2 (2009) · Assault Rifles
Original-game build
A high fire rate and good accuracy make the MW2 M4A1 a flexible early rifle, but it needs Stopping Power to keep up.
MW2 (2009) · Handguns
Original-game build
The MW2 M9 is very similar to the USP .45, so it fills the same role with low recoil and modest stopping power.
MW2 (2009) · Machine Pistols
Original-game build
The MW2 M93 Raffica is a three-round burst machine pistol with great accuracy, improved further by a Red Dot Sight.
MW2 (2009) · Light Machine Guns
Original-game build
The MW2 MG4 has low damage but a high fire rate, so Altered Gamer points it at Hardcore or Stopping Power setups.
MW2 (2009) · Submachine Guns
Original-game build
The MW2 Mini-Uzi fires quickly with clear iron sights, and Akimbo is its popular close-range setup in Free-For-All.
MW2 (2009) · Shotguns
Original-game build
The MW2 Model 1887 lost range to a patch, but Akimbo remains a good idea if you fire the two guns separately.
MW2 (2009) · Submachine Guns
Original-game build
The MW2 MP5K is a tight-space SMG for running and gunning, at its best with Akimbo and Stopping Power on close-range maps.
MW2 (2009) · Submachine Guns
Original-game build
The MW2 P90 has a very large magazine, and with Bling Pro a Silencer and Akimbo make it dangerous up close.
MW2 (2009) · Machine Pistols
Original-game build
The MW2 PP2000 is a strong default machine pistol with good range for its class, helped by a Holographic Sight or Extended Mags.
MW2 (2009) · Shotguns
Original-game build
Akimbo Rangers are popular and fun in MW2, but low accuracy and range mean they only work at very close distance.
MW2 (2009) · Light Machine Guns
Original-game build
The MW2 RPD is a popular LMG with good all-round stats, and Grip plus Stopping Power is the setup Altered Gamer backs.
MW2 (2009) · Assault Rifles
Original-game build
High damage, low recoil and clear sights make the MW2 SCAR-H an easy rifle to control; ammo capacity is its main weakness.
MW2 (2009) · Shotguns
Original-game build
The MW2 SPAS-12 is a solid default shotgun with balanced stats, and Grip is the attachment to fit first.
MW2 (2009) · Shotguns
Original-game build
The MW2 Striker has similar stats to the AA-12 with less range, and it hits hard if you keep your targets very close.
MW2 (2009) · Assault Rifles
Original-game build
The MW2 TAR-21 pairs high damage with heavy recoil, so a Silencer and controlled bursts suit it well at most ranges.
MW2 (2009) · Machine Pistols
Original-game build
The MW2 TMP is a fully automatic machine pistol with good all-round stats that Altered Gamer prefers to the G18 and PP2000.
MW2 (2009) · Submachine Guns
Original-game build
The MW2 UMP45 is a three-shot kill at nearly any range without Stopping Power, which makes room for a Silencer.
MW2 (2009) · Handguns
Original-game build
The MW2 USP .45 has manageable recoil but modest power, so Altered Gamer suggests good aim and some distance.
MW2 (2009) · Submachine Guns
Original-game build
The MW2 Vector fires fastest among SMGs with clear iron sights, so Stopping Power and a Silencer cover its low damage.
We compare complete, game-specific setups from accessible sources. Source agreement is useful evidence, not proof that a build is objectively best. We do not mix attachments from different game modes into an invented setup.
CODMunity and Warzone Loadout count as one source family. A majority label requires more than half of the independent families with comparable builds to support the same full setup. When sources disagree or only one build is available, the guide says so.
Older guides keep their original snapshot dates. Source checks do not imply hands-on testing or confirmation after every balance patch. Unverified drafts stay out of the published guide list.
Catalog source audit: 2026-11-10. 129 weapon entries still awaiting verification.