Black Ops II · Assault Rifles
AN-94
Original-game build
A silenced AN-94 class for Black Ops II that keeps a top-ranked rifle off the minimap and mobile while aiming.
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Black Ops II · Assault Rifles
Original-game build
A silenced AN-94 class for Black Ops II that keeps a top-ranked rifle off the minimap and mobile while aiming.
Black Ops II · Pistols
Original-game build
A silenced B23R class for Black Ops II for the burst pistol most often recommended as a reliable sidearm.
Black Ops II · Sniper Rifles
Original-game build
An aggressive Ballista class for Black Ops II with less sway, quick reloads and a burst pistol for anything that gets close.
Black Ops II · Submachine Guns
Original-game build
A burst-fire Chicom CQB class for Black Ops II with a red dot and quicker aiming, for players who prefer bursts in close range.
Black Ops II · Special
Original-game build
A Tri-Bolt Crossbow setup for Black Ops II for the off-meta explosive secondary, with a red dot and three bolts per shot.
Black Ops II · Sniper Rifles
Original-game build
A DSR 50 class for Black Ops II with less sway and quicker reloads for the sniper with the most reliable one-shot kill.
Black Ops II · Pistols
Original-game build
A suggested Executioner setup for Black Ops II, using Long Barrel on the shotgun-style pistol for very close finishes.
Black Ops II · Assault Rifles
Original-game build
A precision FAL OSW class for Black Ops II built around semi-auto fire, a clean red dot and quicker aiming.
Black Ops II · Pistols
Original-game build
A Five-Seven class for Black Ops II with more range and magazine capacity for the large-magazine starter pistol.
Black Ops II · Light Machine Guns
Original-game build
A HAMR class for Black Ops II with Fore Grip and quicker aiming, for players who want a belt-fed gun with a rifle-like cadence.
Black Ops II · Pistols
Original-game build
A silenced KAP-40 class for Black Ops II for the full-auto machine pistol that backs up snipers at close range.
Black Ops II · Shotguns
Original-game build
A KSG class for Black Ops II with a red dot and Long Barrel for the slug shotgun that demands accuracy.
Black Ops II · Shotguns
Original-game build
An M1216 class for Black Ops II with more range, tighter hipfire and extra capacity for interior clears.
Black Ops II · Assault Rifles
Original-game build
An easy-handling M27 class for Black Ops II with a clear sight and faster aiming, suited to newer players.
Black Ops II · Assault Rifles
Original-game build
A suppressed M8A1 class for Black Ops II built around four-round bursts that reward accurate players at long range.
Black Ops II · Light Machine Guns
Original-game build
A three-attachment Mk 48 class for Black Ops II for holding positions, with recoil control and quicker aiming on a heavy LMG.
Black Ops II · Submachine Guns
Original-game build
A forgiving MP7 stealth class for Black Ops II that stays off the radar and reloads quickly at close range.
Black Ops II · Submachine Guns
Original-game build
A silenced MSMC class for Black Ops II with extra ammo for its high fire rate, from the top-ranked close-range gun.
Black Ops II · Assault Rifles
Original-game build
A three-attachment MTAR class for Black Ops II with a red dot, faster reloads and quicker aiming for mid-range fights.
Black Ops II · Submachine Guns
Original-game build
A high-capacity PDW-57 class for Black Ops II built for objective modes, adding a suppressor and strafing speed to its 50-round magazine.
Black Ops II · Submachine Guns
Original-game build
A stealthy Peacekeeper class for Black Ops II for the DLC SMG that reaches further than most of its class.
Black Ops II · Light Machine Guns
Original-game build
A QBB LSW class for Black Ops II with faster aiming and strafing for an LMG that both rankings place low.
Black Ops II · Shotguns
Original-game build
A Remington 870 MCS class for Black Ops II with Long Barrel and Laser Sight, the setup several guides share for the top shotgun.
Black Ops II · Shotguns
Original-game build
A silenced S12 class for Black Ops II with tighter hipfire and quick reloads for the semi-auto shotgun's follow-up shots.
Black Ops II · Assault Rifles
Original-game build
A suppressed SCAR-H class for Black Ops II that relies on its clean iron sights, low recoil and strafing speed while aiming.
Black Ops II · Submachine Guns
Original-game build
A Skorpion EVO class for Black Ops II with extra rounds for the fastest SMG fire rate and a very quick kill up close.
Black Ops II · Assault Rifles
Original-game build
A suppressed SMR class for Black Ops II for players who accept heavy recoil in exchange for high damage per shot.
Black Ops II · Sniper Rifles
Original-game build
A suppressed SVU-AS class for Black Ops II for the semi-auto sniper that makes up for lower damage with rapid shots.
Black Ops II · Assault Rifles
Original-game build
A burst SWAT-556 class for Black Ops II with a red dot, faster aiming and strafing speed for deliberate shooters.
Black Ops II · Pistols
Original-game build
A Tac-45 class for Black Ops II with tighter hipfire and fast reloads for the hard-hitting pistol that kills in two close-range shots.
Black Ops II · Assault Rifles
Original-game build
A suppressed Type 25 class for Black Ops II that suits its high fire rate to close and mid-range gunfights.
Black Ops II · Submachine Guns
Original-game build
A mobile, suppressed Vector K10 class for Black Ops II that suits high fire rate and low recoil to close-range rushing.
Black Ops II · Sniper Rifles
Original-game build
An XPR-50 class for Black Ops II for the semi-auto sniper, using reduced sway and faster reloads to help with follow-up shots.
We compare complete, game-specific setups from accessible sources. Source agreement is useful evidence, not proof that a build is objectively best. We do not mix attachments from different game modes into an invented setup.
CODMunity and Warzone Loadout count as one source family. A majority label requires more than half of the independent families with comparable builds to support the same full setup. When sources disagree or only one build is available, the guide says so.
Older guides keep their original snapshot dates. Source checks do not imply hands-on testing or confirmation after every balance patch. Unverified drafts stay out of the published guide list.
Catalog source audit: 2026-11-10. 129 weapon entries still awaiting verification.