Advanced Warfare · Assault Rifles
AK12
Original-game build
A suppressed AK12 Hair Trigger for Kill Confirmed, backed by an Overkill Tac-19 shotgun for collecting tags up close.
Call of Duty
Inicio Guías Call of Duty weapon loadouts Iniciar sesiónIdioma
Todos los juegos
Fortnite Pokemon Minecraft Roblox Counter-Strike 2 Call of Duty Grand Theft Auto V Grand Theft Auto VI League of Legends Valorant Dota 2 Battlefield 6 Arc Raiders The Sims 4 Apex Legends Overwatch Marvel Rivals World of Warcraft PUBG: Battlegrounds EA Sports FC Rocket League Rainbow Six Siege Elden Ring Clair Obscur: Expedition 33 Baldur's Gate 3 Cyberpunk 2077 Red Dead Redemption 2 Genshin Impact Path of Exile 2 Helldivers 2 Split Fiction PEAK Terraria Stardew Valley Counter-Strike: Source Counter-Strike 1.6Call of Duty armory
Pick your game, find your gun and see the setup our sources support. Every build identifies its game, evidence and review date.
Browse the armory ↓
Advanced Warfare · Assault Rifles
Original-game build
A suppressed AK12 Hair Trigger for Kill Confirmed, backed by an Overkill Tac-19 shotgun for collecting tags up close.
Advanced Warfare · Heavy Weapons
Original-game build
An Ameli Subverter class for Uplink with Extended Mags, Foregrip and Quickdraw Grip, offsetting the gun's reloads, recoil and slow aiming.
Advanced Warfare · Submachine Guns
Original-game build
A suggested stealth setup for the AMR9, the only burst-fire SMG in Advanced Warfare, with Suppressor, Stock and Parabolic Microphone.
Advanced Warfare · Assault Rifles
Original-game build
The ARX-160 Hole Puncher with Stock and Foregrip, an all-purpose burst rifle that can win long-range fights with a single burst.
Advanced Warfare · Submachine Guns
Original-game build
The ASM1 Competence with Advanced Rifling and Foregrip, an SMG class for Domination that adds reach and tames recoil.
Advanced Warfare · Sniper Rifles
Original-game build
A suggested Atlas 20mm setup for the shoulder-mounted, hardest-hitting sniper, using Extended Mags and Ballistic CPU on its small magazine.
Advanced Warfare · Pistols
Original-game build
A suggested Atlas 45 pistol setup with Extended Mags and Red Dot Sight, adding capacity and a cleaner sight to this automatic sidearm.
Advanced Warfare · Assault Rifles
Original-game build
A suppressed Obsidian Steed Bal-27 class for Search and Destroy that stays off the mini-map and keeps its fast fire rate easy to control.
Advanced Warfare · Shotguns
Original-game build
A suggested Bulldog setup using Laser Sight and Advanced Rifling for the highest-damage shotgun in Advanced Warfare's launch lineup.
Advanced Warfare · Heavy Weapons
Original-game build
A Heavy class for the EM1 beam weapon, with Red Dot Sight and Stock, Exo Ping and a Semtex launcher.
Advanced Warfare · Heavy Weapons
Original-game build
A novelty EPM3 class with Quickdraw Grip and an optic, based on a guide that calls it the weakest primary in the game.
Advanced Warfare · Assault Rifles
Original-game build
A stealth HBRa3 Raider built for Team Deathmatch, with Suppressor and Parabolic Microphone to stay hidden and find hidden players.
Advanced Warfare · Assault Rifles
Original-game build
The IMR is a four-round burst rifle with top class damage; Red Dot Sight and Foregrip address its weak iron sights.
Advanced Warfare · Submachine Guns
Original-game build
A suggested KF5 setup with Foregrip, Suppressor and Red Dot Sight for an SMG whose first five rounds hit harder.
Advanced Warfare · Sniper Rifles
Original-game build
A Lynx Quarterback stealth class with Suppressor, built around the one sniper in this game that can stay off the mini-map.
Advanced Warfare · Assault Rifles
Original-game build
A suppressed MK14 with an ACOG Scope for players who prefer precise, semi-automatic shots over spraying.
Advanced Warfare · Sniper Rifles
Original-game build
A MORS The Doctor sniping class with Variable Zoom Scope and akimbo PDW cover for the close-range gap.
Advanced Warfare · Submachine Guns
Original-game build
A suggested MP11 setup that keeps Advanced Warfare's fastest-moving SMG quiet and steadier in close quarters.
Advanced Warfare · Pistols
Original-game build
The two-round-burst MP443 Grach with a Suppressor, or bare as a versatile backup, per several classes from a 2015 guide.
Advanced Warfare · Sniper Rifles
Original-game build
A suggested NA-45 setup with Stock and Iron Sights for the two-shot sniper whose primer round explodes on the follow-up hit.
Advanced Warfare · Pistols
Original-game build
The PDW with Akimbo as a close-range answer for snipers, as used in a 2015 MORS sniping class.
Advanced Warfare · Heavy Weapons
Original-game build
An anti-Scorestreak Pytaek class with Foregrip, an optic and Stinger M7, built on a gun that loses recoil during sustained fire.
Advanced Warfare · Pistols
Original-game build
The RW1 railgun pistol with an optic, a close-range one-shot backup used in Search and Destroy.
Advanced Warfare · Shotguns
Original-game build
An S-12 close-quarters class with Advanced Rifling, Laser Sight and Foregrip, plus Exo Overclock speed for reaching targets fast.
Advanced Warfare · Submachine Guns
Original-game build
A suggested setup for the akimbo-only SAC3, using Laser Sight and Extended Mags for its very high fire rate up close.
Advanced Warfare · Submachine Guns
Original-game build
A suggested SN6 setup with Suppressor and Laser Sight for the accurate SMG whose first three rounds fire faster.
Advanced Warfare · Heavy Weapons
Original-game build
An XMG Chicken & Waffles Hardpoint class with Laser Sight and Extended Mags for aggressive close and medium-range hip-fire.
We compare complete, game-specific setups from accessible sources. Source agreement is useful evidence, not proof that a build is objectively best. We do not mix attachments from different game modes into an invented setup.
CODMunity and Warzone Loadout count as one source family. A majority label requires more than half of the independent families with comparable builds to support the same full setup. When sources disagree or only one build is available, the guide says so.
Older guides keep their original snapshot dates. Source checks do not imply hands-on testing or confirmation after every balance patch. Unverified drafts stay out of the published guide list.
Catalog source audit: 2026-11-10. 129 weapon entries still awaiting verification.