MW3 (2011) · Assault Rifles
AK-47
Original-game build
Strong recoil makes Kick a must on the MW3 AK-47, and a Silencer suits it better than sights, which only make the wobble worse.
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Pick your game, find your gun and see the setup our sources support. Every build identifies its game, evidence and review date.
Browse the armory ↓MW3 (2011) · Assault Rifles
Original-game build
Strong recoil makes Kick a must on the MW3 AK-47, and a Silencer suits it better than sights, which only make the wobble worse.
MW3 (2011) · Sniper Rifles
Original-game build
The MW3 AS50 has half the scope zoom of other snipers, which suits quickscoping and mid-range fights despite its small magazine.
MW3 (2011) · Sniper Rifles
Original-game build
The MW3 Barrett .50 Cal suits both quickscopers and campers, with Extended Mags for the first and Heartbeat Sensor for the second.
MW3 (2011) · Assault Rifles
Original-game build
The MW3 CM901 hits hard at a slow fire rate, but its erratic recoil makes Kick essential and high-zoom optics a poor fit.
MW3 (2011) · Sniper Rifles
Original-game build
The MW3 Dragunov suffers from high recoil, so the Steam guide suggests an ACOG Scope and Kick, using it like a semi-auto rifle.
MW3 (2011) · Assault Rifles
Original-game build
The MW3 FAD fires fastest among rifles with the lowest damage and a very slow reload, so it needs Sleight of Hand or Extended Mags.
MW3 (2011) · Machine Pistols
Original-game build
The MW3 G18 has better damage than other machine pistols but a much smaller magazine, so Extended Mags or Akimbo are the only fits.
MW3 (2011) · Shotguns
Original-game build
The MW3 KSG 12 has a large magazine and often kills in one shot with Damage, helped further by Extreme Conditioning.
MW3 (2011) · Sniper Rifles
Original-game build
The MW3 L118A is a bolt-action sniper you can use from the start, but the Steam guide says to drop it for the MSR when you can.
MW3 (2011) · Assault Rifles
Original-game build
Fit a Holographic Sight or Thermal Scope on the MW3 M16A4 to reduce recoil, and keep its burst fire for accurate work.
MW3 (2011) · Assault Rifles
Original-game build
The MW3 M4A1 kicks hard visually but shoots straight with Kick and a Thermal Scope, making it a steadier rifle than it looks.
MW3 (2011) · Assault Rifles
Original-game build
The MW3 MK14 is a low-recoil semi-automatic with high damage, weak up close but a mobile sniper-like option in Hardcore.
MW3 (2011) · Light Machine Guns
Original-game build
The MW3 MK46 is Altered Gamer's ideal LMG, with low recoil and a high fire rate; fit Grip and a Red Dot Sight or Thermal Scope.
MW3 (2011) · Handguns
Original-game build
The MW3 MP412 is a two-shot revolver when one hit lands on the torso, and Akimbo is the only setup the Steam guide endorses.
MW3 (2011) · Submachine Guns
Original-game build
The MW3 MP5 is one of the less useful SMGs, and its small magazine and poor sight call for a Red Dot Sight or Extended Mags.
MW3 (2011) · Submachine Guns
Original-game build
The MW3 MP7 is exceptional in every category, and many players run it with a Silencer, Extended Mags and a stealth perk set.
MW3 (2011) · Machine Pistols
Original-game build
The MW3 MP9 is the only secondary with reach, which makes a Silencer or Extended Mags version a fine partner for shotguns.
MW3 (2011) · Sniper Rifles
Original-game build
The MW3 MSR is the fastest bolt-action, recommended for all quickscopers, and Extended Mags are the clear first attachment.
MW3 (2011) · Submachine Guns
Original-game build
The MW3 P90 offers a big magazine that suits rush classes, and a Red Dot Sight helps with its poor long-range default sight.
MW3 (2011) · Handguns
Original-game build
The MW3 P99 has the highest fire rate among handguns, with a Silencer that makes recoil nearly unnoticeable.
MW3 (2011) · Submachine Guns
Original-game build
The MW3 PP90M1 has two distinct roles, close and long range, and Kick with a Silencer or Rapid Fire defines which you get.
MW3 (2011) · Sniper Rifles
Original-game build
The MW3 RSASS has low recoil and a 20-round magazine, working as a long-range rifle and rated by the Steam guide as best in Hardcore.
MW3 (2011) · Assault Rifles
Original-game build
The MW3 SCAR-L is an accurate early rifle whose recoil drifts right and up, which is why Kick or a Silencer plus Extended Mags fits it.
MW3 (2011) · Machine Pistols
Original-game build
The MW3 Skorpion plays essentially like an SMG, with Akimbo weakened by several patches, so a single gun needs Sleight of Hand.
MW3 (2011) · Shotguns
Original-game build
The MW3 SPAS-12 is a good pump-action shotgun with few useful attachments; Extended Mags and Damage are the ones the guide backs.
MW3 (2011) · Assault Rifles
Original-game build
The MW3 Type 95 is a burst rifle with very little recoil, so sights matter more than Kick and it lets you pick a free proficiency.
MW3 (2011) · Submachine Guns
Original-game build
The MW3 UMP45 has the best damage range among SMGs but the lowest fire rate, so Range and Extended Mags suit it best.
MW3 (2011) · Handguns
Original-game build
The MW3 USP .45 is the default handgun with a good rate of fire, and a Silencer suits stealth or sniper classes.
We compare complete, game-specific setups from accessible sources. Source agreement is useful evidence, not proof that a build is objectively best. We do not mix attachments from different game modes into an invented setup.
CODMunity and Warzone Loadout count as one source family. A majority label requires more than half of the independent families with comparable builds to support the same full setup. When sources disagree or only one build is available, the guide says so.
Older guides keep their original snapshot dates. Source checks do not imply hands-on testing or confirmation after every balance patch. Unverified drafts stay out of the published guide list.
Catalog source audit: 2026-11-10. 129 weapon entries still awaiting verification.